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about

[LOOPABLE]
This track was a project for Advanced Scoring for Video games at Berklee College of Music. We had to learn how to use the game audio implementation software, WWISE, to compose and integrate our music so that it would be functional on delivery to a game designer. This track was written in 3 intensity layers, to be crossfaded between based on triggers in-game.

Method: Small live ensemble and sequenced sample instruments

credits

from Video Game Scoring, released January 27, 2013

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all rights reserved

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Classical Circles Boston, Massachusetts

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